Çağatay Urfalı
12+ years in the game industry through freelancing, founding an indie studio, and most recently as a Lead Game Designer. Focused on immersive worlds, rich lore, compelling narratives, and project management.
Game Design
Core Loops, systems, progression
Narrative
Lore, quests, events
Tools
Unity3D, Azure DevOps
Experience
Selected roles and projects.
Indie Game Developer & Game Designer
2025 –
The Rebellion
Led end-to-end solo development, including:
- Narrative design (story, lore, quests/dialogue)
- Game/system design (core loop, progression, balance)
- Character design
- Full implementation and iteration through release
Roof Games — Lead Game Designer
2021 – 2023
Project: Voluspa
- Designed and implemented core gameplay systems and player progression mechanics
- Wrote and developed the main storyline and character arcs for key protagonists and major NPCs
- Defined and balanced game systems for engaging long-term player experience
- Led a cross-functional team of designers, artists, and developers to deliver a cohesive gameplay experience
- Collaborated with art and engineering teams to integrate narrative and gameplay
Project: GoArt Metaverse
- Designed and documented gameplay mechanics and rules for a deck-building experience
- Created 25 unique character cards with distinct abilities and balancing
- Developed 15 modifier cards to enhance deck customization
- Designed supporting systems (avatar system, quest/mission system, progression structure, economy balancing)
Tindie Game Studio — Indie Game Developer
2016 – 2021
- Core game design and related game systems
- Narrative design: quests and lore
- Designed in-game events and puzzles
- Created graphic materials with GIMP (sprite sheets, UI, environment assets)
- Developed Pixel Caveman using Unity3D and C#
Released titles
- Pixel Caveman — released 18 July 2019
- UnHolyUnHappyThings — released 22 January 2020 (pulled from App Store in 2022)
Tindie Game Studio — Project Manager
- Preparation and execution of an R&D project funded by KOSGEB
- Business plan design
- Architectural design of the software to be developed
- Project successfully completed and approved by KOSGEB
Freelance Game Developer
2016 – 2018
- Worked on 7 different contract projects
- Player login system development
- Gameplay development
- Reward and achievement systems